A tile race is the easiest clan event to run and the hardest one to stop watching. Teams roll a die, move along a track, and have to land a specific OSRS drop before they are allowed to roll again. Someone is always two tiles from the finish waiting on a pet, and someone else is always about to hit a setback trap. It is bingo's louder cousin: less strategy about which tile to chase, far more swing.
Not a mockup. Four teams strung out along the track — Wise Old Men leading on tile 14, Kandarin Kings still on 5, with a +2 boost and a −3 trap sitting between them.
Choose a preset, then paste a tile list or import one from a public Google Sheet. The track fills itself in.
Players join with a code. Split them into teams or run it solo — no invites or emails to chase.
Land on a tile, go get the item, upload a screenshot. Once an admin approves it, you roll again.
Length is the only setting that really decides how your event feels, and it is the one most hosts get wrong on their first try. A forty-tile track with one die is the honest default: long enough that the lead changes hands a few times, short enough that people are still paying attention at the end. These are the three presets on the create screen.
| Preset | Track | Dice | Runs for |
|---|---|---|---|
| Sprint | 20 tiles | One d6 | A weekend. Short enough that one lucky drop can decide it. |
| Standard | 40 tiles | One d6 | About a week. Long enough for the lead to change hands a few times. |
| Marathon | 80 tiles | Two dice | A month. Two dice keep it moving so nobody stalls for days. |
You are not locked to those. The die is configurable from a d2 up to a d20, you can turn on a second die at any length, and the track can be any size you like. Setting the tile count to 0 makes the track exactly as long as the list you imported, which is usually what you want if you have already written your tiles.
The mistake to avoid: a long track made of hard drops. Movement in a tile race is gated on completing the tile you landed on, so a single brutal tile stops that team dead while everyone else keeps rolling. Keep the difficulty low-to-medium and let the track length carry the event duration instead.
Traps are tiles that move you the moment you land on them. A boost sends a team forward, a setback knocks them back, and they can chain — landing on a boost that drops you onto another trap resolves the whole sequence in one move. Placed near the finish, they are the reason tile races produce the clips people actually post in the clan Discord.
Blind Mode hides the entire track once the board is locked. Nobody can see what is coming; a tile only reveals when a team lands on it, and it stays revealed for that team from then on. Traps get a bigger reveal when they trigger. You still build the full board with traps beforehand — the players just cannot read ahead, which stops the metagaming of pacing rolls around a known trap.
Deadlines are optional. First team to the finish wins instantly either way; if you set an end time and nobody has finished, whoever is closest to the finish takes it. Leave it blank for an open-ended race.
A team only advances when their proof is approved, which means the host decides what counts. Players attach up to ten screenshots per submission by drag and drop, clipboard paste or file browse, and an admin approves or rejects from the same screen. The standard rule worth writing into your event post: the in-game drop message must be visible with the player's username, and bank screenshots do not count.
Clans that would rather not referee screenshots at all can install the Birdhouse RuneLite plugin, which submits qualifying drops the moment they happen. It is optional — everything works the same without it.
Old School RuneScape has a scam problem, and a website asking a clan to sign up for an event is exactly the shape a lot of those scams take. So here is what The Birdhouse does and does not do, plainly:
Real screenshots of every game mode with a live event in progress — no sign-up needed.
Track length is what controls it. Twenty tiles on a single d6 runs about a weekend, forty tiles runs about a week, and eighty tiles with two dice runs about a month. Those are the three presets on the create screen, so you can pick a length and leave the dice alone.
No. The whole game runs in a browser on desktop, tablet or phone, and players join with a room code. There is an optional Birdhouse plugin on the official RuneLite Plugin Hub that submits qualifying drops automatically, but manual screenshot submission works exactly the same without it.
No, and it never will. A Birdhouse account is a username and password on this site only. We do not ask for your Jagex login, your bank PIN, your authenticator or your email password, and nothing on the site can act on your RuneScape account. Anyone asking you for those in the name of a clan event is scamming you.
Nothing blocks. Teams move independently along the same track and can sit on the same tile at once, each still needing their own approved proof for it. Positions are tracked separately, so a shared tile does not slow anyone down.
Blind Mode hides the whole track once the board is locked. A tile only reveals when a team lands on it, and it stays revealed for that team afterwards. Traps get a larger reveal animation when they trigger. Hosts still build the full board, including traps, before the event starts.
Every submission is reviewed by an admin before the team moves, so proof is a judgement call you control. The usual rule is to require the in-game drop message with the username visible and to reject bank screenshots. The optional RuneLite plugin removes the question entirely, since it submits the drop at the moment it happens.
Yes. Every room has a read-only link that shows the board and standings to anyone who opens it, with no account needed. It is the easiest way to show a sceptical clan what the site is before asking anyone to register.
Yes. There is no payment, no card, no premium tier, no ads and no player cap. Every game mode on The Birdhouse is fully available at no cost.
Tile Race is one of six modes. If a straight race is not the shape you want, OSRS Bingo lets teams pick their own targets, Territory War turns the board into a map to fight over, and Boss Tycoon is an economy game. Still writing your tile list? The 150+ tile ideas sorted by difficulty work just as well on a race track, and the complete guide to running an event covers scheduling, rules and admin setup.
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